Tuesday, December 20, 2016

Thursday, December 15, 2016

Current level of essential understandings for Constant Acceleration Particle Model

Monday, December 12, 2016

Video Analysis: No Strings Attached and Strings Attached

This tutorial will give you the basics on video analysis with logger pro.



Then you'll need to analyze each of the two videos below:


No Strings Attached

Strings Attached





IN CASE I DIDN'T MENTION IT IN THE VIDEO, YOU DON'T HAVE TO PUT A DOT ON EVERY FRAME, YOU CAN SKIP AHEAD A COUPLE OF FRAMES BETWEEN DOTS AND IT WON'T HURT YOUR GRAPH.

Bring a print out of the velocity vs. time graphs for your video analysis to class on Thursday.  Additionally, draw FBDz for the strings attached video for (1) the time before the blower has been turned on, (2) for the time a short while after the blower has been on, and (3) for the time after the mass has hit the floor. Additionally, you'll need the FBD for the no string attached video.

Thursday, December 1, 2016

CAPM Essential Understandings

Here's an image of hollow for arrows to represent change in velocity on a motion map.

Wednesday, November 30, 2016

CAPM Carts Up and Down Ramps

Cart Up and Down Ramp, Period 1


From the Areas of the Velocity v. Time graph and Acceleration v. Time graph, we get Evan's Law and Carter's Law, respectively.




Cart Up and Down the Ramp, Period 2


From the Area of the Velocity v. Time graph and the Acceleration v. Time graph we get Emma's Law and Mackenzie's Law, respectively.


Sunday, November 20, 2016

How to deal with curvy position v. time graphs

Here's a video that explains a technique for analyzing that position v. time graph you just got done making.  Please follow this procedure and have your graph of that data ready to share in class tomorrow!

Thursday, November 3, 2016

Essential Understandings for the BFPM

Unit 3 Balanced Force Particle Model (BFPM)

3.1  I can construct a system schema to determine all of the interactions a particle is experiencing.
3.2  I can identify and include all the necessary information when representing forces.
3.3  Weight and Mass – Can distinguish between the gravitational force on an object, and the mass of        the object.
3.4   If the forces on an object are balanced, I can use force diagrams to determine unknown forces acting on the object
3.5  I can describe forces in terms of interactions between two objects, and can utilize force pears to determine values of unknown forces acting on an object.
3.6  I can represent the forces on an object with dot and arrow (Free Body) diagrams.
3.7  I can identify conditions which indicate the forces on a particle are balanced.
3.8  I can determine situations in which the BFPM clearly applies, and situations in which it clearly does not apply.

Friday, October 14, 2016

Thursday, October 13, 2016

Cute kids doing cute things

Current EU Status by Period

System Schema and FBD

Essential Understandings for the Balanced Force Particle Model

As we work our way into the new model, here are the relevant Essential Understandings.  I post a more complete list as it becomes necessary.

BFPM
1)      System Schema
I can use a system schema to show an appropriate choice of system, identify objects that interact with it, and determine the appropriate number of interactions.
2)      Force Diagram - Labeling
I can draw/interpret force diagrams, labeled with force type, feeler, dealer, and equality marks, with the appropriate number of forces, and precisely showing the direction and relative magnitude of each force.
3)      Weight and Mass

I can distinguish the difference between weight and mass.  I know the value and units for the Earth’s gravitational field strength near its surface.  I can use it to calculate mass or weight.

Wednesday, October 12, 2016

Thank you for using Picture and Video Messaging by U.S. Cellular. See www.uscellular.com for info.

Thank you for using Picture and Video Messaging by U.S. Cellular. See www.uscellular.com for info.

Thank you for using Picture and Video Messaging by U.S. Cellular. See www.uscellular.com for info.

Thursday, October 6, 2016

Kick Box

Kick Box is a nice little puzzle game.  It's like hitting the weight room for you brain.  The password is on the front board!

Monday, October 3, 2016

Thursday, September 29, 2016

Thursday, September 15, 2016

Essential Understandings for the First Two Units

Here are the Essential Understandings for the first two units we've studied in physics.

For the Lab and Data Analysis unit, most students have demonstrated mastery of 1.3 and 1.4, therefore those understandings are not likely to show up on a whole class quiz again.  Most students are still developing their understanding of 1.1 and 1.2, so those will likely show up again on future quizzes.  1.5 will be continuously assessed throughout the trimester.

Unit 1 -Lab and Data Analysis
1.1      Graph Analysis – Equation
I can find the equation of a linear function without the aid of a graphing program.
1.2      Graph Analysis – Variable
I can solve for the independent or dependent variable in a linear function.
1.3      Graph Units
I can find the units of the slope and vertical intercept for a linear relationship.
1.4      Physical Meaning
I can interpret the physical meaning of a linear equation (slope, vertical intercept, independent variable, dependent variable, etc) in a clear jargon-free sentence.
1.5      Units
I can assign the proper unit and correctly convert units.

For our second unit, we are still just beginning our study of most of these understandings, so they will make up the bulk of the quizzes for the next few weeks.

Unit 2 - Constant Velocity Particle Model
2.1      Break The Model
I can determine situations in which CVPM clearly applies, and situations in which it clearly does not apply.
2.2      Position Graph - Analysis
Given a position graph, I can sketch a velocity graph, motion map, and describe the motion in words.
2.3      Position Graph - Velocity
I can find the velocity of an object using the position vs time graph.
2.4      Average Velocity Versus Average Speed
I can distinguish the difference between velocity and speed and calculate both on a position vs time graph.
2.5      Velocity Graph - Displacement
I can determine the displacement (change in position) for an object using the velocity vs time graph.
2.6      Velocity Graph - Analysis
Given a velocity graph, I can sketch a position graph, motion map, and describe the motion in words.
2.7      Motion Map - Analysis
Given a motion map, I can sketch a velocity graph, position graph, and describe the motion in words.
2.8      Word Problems
I can solve word problems using the constant velocity particle model.
2.9      Distance Versus Displacement

I can distinguish the different between distance and displacement and calculate both on a velocity graph and/or a position graph.

Friday, September 9, 2016

Online games to build your graphing intuition!

These online games can be used to help buff up your understanding of graphs of motion!

Super Ultimate Graphing Challenge (Click on "Graph Game")

Waker

Also, if your reasoning score was less than a 7/13, it might be a good idea to give this game a whirl.  The password was given in class, and you should try to get through the first couple of levels over the next couple of weeks.

Kickbox

Buggy Intro Notes

Period 1





Period 2




Tuesday, August 30, 2016

Quick Little How to Guide for Desmos

We got cut off in class, so here's a quick video on how to do a few things in desmos...


Monday, May 2, 2016

Enjury Conservation Retake Practice

Use the Phet Enjury Sk8t Park (a lot of enjuries happen at sk8t parks, after all) to improve your understanding of Conservation of Enjury.

Focus on LOLz and Pie Chartz.  When is the energy stored in motion (Ek) at a maximum, when/where is the energy stored in gravitational interaction (Eg) at a maximum?

Monday, April 25, 2016

Spring Fling

Here's the link  for the Spring Fling Power point.

Here are the links for Points to Ponder for the various jobs.
Project Manager
Administration
Public Relations
Arm Group
Sling Group

Construction and Design Tips
Slings and Pouches
Tuning Your Trebuchet
Release Pins

Nova - Medieval Siege

Throwing pumpkins










Tuesday, April 12, 2016

Enjury and Pain Storage

Here's a video by a fairly bright guy called Dr. Richard Feynman (if it doesn't go directly to the 22 minute mark, go on and skip ahead to that point).  He's your new favorite physicist.  He's using an analogy for this thing called Enjury that we were talking about in class the other day.  He pronounces Enjury a little differently from you and me because he was born in Brooklyn, and most of you weren't.

We'll use his analogy of conserved blocks to represent Enjury in our representational scheme.  The representational scheme we're using is called a LOL diagram.  Watch this video to learn how to properly set up a LOL diagram.  Just a heads up, I stole this worksheet from my friend Kelly.  She spells Enjury differently from us because she teaches in Manhattan, and most of us don't.

Use your understanding, gleaned from these videos, to begin work on the packet.  Think about some of the different ways Enjury can be stored, in motion, in a gravitational interaction, in the stretch or compression of a spring, in chemical bonds of gasoline, in thermal vibration of atoms making up an object, in sound, in light....  whoa, there are a lot of different ways to store pain, and then later use it to hurt others!

Tuesday, March 1, 2016